Hi there,
Sorry in advance if this has been posted before, I had a quick search but couldn't find anything in previous topics.
I'm very new to Houdini, although I have been using Maya for a long time including Maya fluids/particles but I've just bought the Houdini Indie version for a specific project.
I have created my sim, and am pretty happy with it, I have created a file node and written out a cache. However I am stumped as to how I then plug that file node back into my network.
Any help is much appreciated.
Thanks in advance
FLIP cache, beginner question
9146 13 2- mjnorris
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- Nima
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hello and welcome into houdini world.
you can use explicit cache that exist in your auto dop network setting!
just one click on your auto dop network and then set cache memory to 0 then
go down and turn on explicit cache now you can cache your sim and then save & load it with explicit cache files in any where and any time. :wink:
you can use explicit cache that exist in your auto dop network setting!
just one click on your auto dop network and then set cache memory to 0 then
go down and turn on explicit cache now you can cache your sim and then save & load it with explicit cache files in any where and any time. :wink:
- Sadjad Rabiee
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mjnorris
Hi there,
Sorry in advance if this has been posted before, I had a quick search but couldn't find anything in previous topics.
I'm very new to Houdini, although I have been using Maya for a long time including Maya fluids/particles but I've just bought the Houdini Indie version for a specific project.
I have created my sim, and am pretty happy with it, I have created a file node and written out a cache. However I am stumped as to how I then plug that file node back into my network.
Any help is much appreciated.
Thanks in advance
Yes , the simplest and best way is to use Explicit cache method.
But Where did you use file node ? in the DOP Network or Geometry Network (SOP) ?
1. for exporting data from Houdini , you should use “ROP Output Driver” instead of File node .
2. for exporting simulation data you should append “ROP Output Driver” in the AutoDopNetwork , not Geometry Network and simply append File DOP for reading these data 8)
- Sadjad Rabiee
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NimaNolan
hello and welcome into houdini world.
you can use explicit cache that exist in your auto dop network setting!
just one click on your auto dop network and then set cache memory to 0 then
go down and turn on explicit cache now you can cache your sim and then save & load it with explicit cache files in any where and any time. :wink:
Nima jan man hanooz forsat nakardam moshkeleto hal konam , ta farda vaght dashtam ye kare sangin ro tahvil bedam , Sorry
- mjnorris
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- mjnorris
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Joker386mjnorris
Hi there,
Sorry in advance if this has been posted before, I had a quick search but couldn't find anything in previous topics.
I'm very new to Houdini, although I have been using Maya for a long time including Maya fluids/particles but I've just bought the Houdini Indie version for a specific project.
I have created my sim, and am pretty happy with it, I have created a file node and written out a cache. However I am stumped as to how I then plug that file node back into my network.
Any help is much appreciated.
Thanks in advance
Yes , the simplest and best way is to use Explicit cache method.
But Where did you use file node ? in the DOP Network or Geometry Network (SOP) ?
1. for exporting data from Houdini , you should use “ROP Output Driver” instead of File node .
2. for exporting simulation data you should append “ROP Output Driver” in the AutoDopNetwork , not Geometry Network and simply append File DOP for reading these data 8)
could you elaborate on this? If i want to create a .sim sequence of my FLIP what node do I connect the ROP to? I assumed it should read from the final node in the auto_DOP network, is this correct?
now, how do you switch this thing off….
- Sadjad Rabiee
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- Sadjad Rabiee
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If your simulation is final and completed , and you don't wanna change it again , So you can export your simulation in the SOP network into bgeo files . because writing sim files has some unwanted information such as Collision objects and it make larger size of files.
for example suppose you made a Flip Simulation , Just append a “ROP Output Driver” in the Geometry network and export it to bgeo files.
Another impressive tip is if output of your simulation is a Mesh ,like Water or Destruction , Then If you save them in the Alembic format ,you can read and play them in the Houdini very faster than bgeo files !!!
NOTE : If you save your simulation via Explicit Cache method , then you can continue your simulation after last simulated frame later !
Check attached File. 8)
for example suppose you made a Flip Simulation , Just append a “ROP Output Driver” in the Geometry network and export it to bgeo files.
Another impressive tip is if output of your simulation is a Mesh ,like Water or Destruction , Then If you save them in the Alembic format ,you can read and play them in the Houdini very faster than bgeo files !!!
NOTE : If you save your simulation via Explicit Cache method , then you can continue your simulation after last simulated frame later !
Check attached File. 8)
- mjnorris
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Thanks for the scene file, that's really useful.
However when I tried to copy your ROP DOP method my ROP_output_driver flagged an era message when I pressed render!!
I've attached a screen grab
http://imgur.com/YQayV5w [imgur.com]
Thanks again for the help and sorry to keep hassling you
matt
EDIT _ fixed link
However when I tried to copy your ROP DOP method my ROP_output_driver flagged an era message when I pressed render!!
I've attached a screen grab
http://imgur.com/YQayV5w [imgur.com]
Thanks again for the help and sorry to keep hassling you
matt
EDIT _ fixed link
now, how do you switch this thing off….
- Sadjad Rabiee
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- mjnorris
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- Sadjad Rabiee
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- Nima
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- Sadjad Rabiee
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NimaNolanJoker386Sajad Jan poshtibani narmafzar ham goft moshkele engine bullet ba FES ro be developerha gozaresh mide
Nima jan man hanooz forsat nakardam moshkeleto hal konam , ta farda vaght dashtam ye kare sangin ro tahvil bedam , Sorry
Koly barashoon Dali o Madrak Avordam ta razi shodan :wink:
THANKS
Perfect ,I hope they fix it :wink:
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