When was Houdini 1.0 and Prisms 1.0 released?

   13849   10   3
User Avatar
Member
1799 posts
Joined: 10月 2010
Offline
Hey guys, need a little history lesson for a presentation I am doing at my work.. when were Houdini and Prisms first released?

thank you!
-G
User Avatar
Member
105 posts
Joined: 7月 2005
Offline
Got this from the sidefx mailing list archives:

http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=119161.53511.qm@web56403.mail.re3.yahoo.com&perpage=20&revdate=on [sidefx.com]
> Quoting Kim Davidson :
> >
> >
> >> Something like this:
> >>
> >> Brief Houdini Release History
> >> 9.0 Sep 2007 Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
> >> 8.1 Jul 2006 Autorig
> >> 8.0 Aug 2005 DOPs solvers: rbd,cloth,wire
> >> 7.0 Sep 2004 rigging, takes, bundles, channel groups, pt
> clouds,
> >> 6.1 Dec 2003 pelt sop, inflate (muscle) sop, halo advancements
> >> 6.0 May 2003 digital assets
> >> 5.2 Nov 2002 compositor (Halo) and character (Escape)
> >> 5.1 Aug 2002 VOPS, Apprentice introduced
> >> 5.0 Jan 2002 interactive animatable operator handles,
> >> modelling workflow, new compositor,
> >> mental ray support,
> >> new character and polygon tools
> >> 4.1 Jan 2001 stability
> >> 4.0 Dec 1999 UIoverhaul/RBD/VEX/polystitch/Linux
> support/vmantra
> >> 3.0 Apr 1999 hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
> >> 2.5.3 Jun 1998 CHOPS/POPS/surfsect
> >> 2.5 Mar 1998 NT
> >> 2.0.4 Jan 1998
> >> 2.0 Oct 1997 pasting/GLtransparency/mantramicro
> >> 1.2 Jun 1997
> >> 1.1 Mar 1997 HDK
> >> 1.0 Dec 1996
> >>
> >> Brief PRISMS Release History
> >> 7.0 1998 PRISMS final ship
> >> 6.4 1997 SGI O2 compatibility
> >> 6.3 1997 RenderMan interface
> >> 6.1 1996 optimizations (Houdini 1.0 at SIGGRAPH)
> >> 6.0 Jun 1995 sage
> >> 5.5 Jan 1995 l-systems
> >> 5.4 Jun 1994 moca, tima
> >> 5.3 Dec 1993 mojo, ice, metaballs
> >> 5.2 1992 fpaint added (new C++ UI libs)
> >> 5.1 1991 full-width graph
> >> 5.0 1991 crystal2 renderer eliminated
> >> 4.5 1991 particles
> >> 3.0 1990 mantra raytrace renderer added
> >> 2.0 1989 patch support, deformation sops
> >> 1.5 1988 initial sops, light editor
> >> 1.0 1987 new motion editor and modeler combined to form
> >> action
> >>
> >> * partial list only of changes and enhancements
> >> * E&OE
> >> _____
> >> Kim
> >> www.sidefx.com

Cheers,
tk
User Avatar
Member
644 posts
Joined: 6月 2006
Offline
this one is also helpful:

http://www.fxguide.com/featured/side-effects-software-25-years-on/ [fxguide.com]

on the Facebook page of Houdini there is also some Pictures from Prisms
User Avatar
Member
1799 posts
Joined: 10月 2010
Offline
these are great links guys! thank you for sharing. Very inspiring to see the progress (digital assets did not happen till version 6.0 !!!??)
-G
User Avatar
スタッフ
2540 posts
Joined: 7月 2005
Offline
Yep, Digital Assets were introduced in 2003 for H6.0 and immediately used on a feature length film where they were improved upon with many of the features we rely on today.
There's at least one school like the old school!
User Avatar
Member
181 posts
Joined: 2月 2013
Offline
Such a fascinating history. Here's a 1999 article about SESI's adoption of Linux:

Although the Houdini port to Linux is big news for graphics nuts like me, don't expect to run out and pick up a copy of Houdini off the shelf at CompUSA. A single-seat license for Houdini runs about $17,000 US, with the developer's kit running an additional $4,000 US. This is very high-end software for professional organizations.
http://www.linuxjournal.com/article/3522 [linuxjournal.com]

User Avatar
Member
644 posts
Joined: 6月 2006
Offline
just found a old video on a website…..

that was a surprise:
http://whoudini.blogspot.ch/2010/12/blast-from-past.html [whoudini.blogspot.ch]
User Avatar
Member
443 posts
Joined: 9月 2012
Offline
mandrake0
just found a old video on a website…..

that was a surprise:
http://whoudini.blogspot.ch/2010/12/blast-from-past.html [whoudini.blogspot.ch]


Nice! thanks for sharing.
User Avatar
Member
644 posts
Joined: 6月 2006
Offline
one person on twitter posted this link: http://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-6-June-2000-/REVIEWS-Houdini-4-0.aspx [cgw.com]
User Avatar
Member
7899 posts
Joined: 7月 2005
Offline
Thanks for the share! It's quite amusing to me to read this as I consider what features survived and what didn't from H4 to H14.
User Avatar
Member
1799 posts
Joined: 10月 2010
Offline
I think TOPs live in Touch

$17900 … yikes… good thing some things change… that would have been a bit of a harder sell than the $700 for engine licenses..
-G
  • Quick Links