zdepth shader using vops?

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Is it possible to create a zdepth shader using VOPs that can be applied as a surface shader to a piece of geometry and then rendered as an image render in place of a zdepth deep raster render?

I did this before where I created a surface position shader and applied it and rendered it, and it came out the same as a surface position deep raster render.

Is this possible?

-jon
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