fuse but keep uvs sample in place

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Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.

Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.

I need this to compute smoothed normals.

Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…

Thanks
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NNois
Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.

Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.

I need this to compute smoothed normals.

Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…

Does promoting the ‘uv’ attribute to vertex, prior to fuse, help?
Halfdan Ingvarsson
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Side Effects Software Inc
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halfdan
Does promoting the ‘uv’ attribute to vertex, prior to fuse, help?

So simple… Thanks !
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thnx
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