Hi,
Does anyone know how to zoom in/out & pan on the camera roto backplate, like we can in SI?
I found some older references to this, but cannot seem to find this in H14.
cheers,
rob
p.s. The Auto-commit preference for keying is evil!!! ;-)
Zooming in/out + panning on Camera backplate, SI style?
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- RobW
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Never mind, figured it out.
It seems the exported hip file with the tracking data has an ‘old style’ roto node, and that one doesn't work properly with the new camera controls, and is missing some other stuff as well.
Adding these in will work as expected.
Although it might be nice to have some kind of shortcut/button to reset the window scaling/offset in one go.
cheers!
rob
It seems the exported hip file with the tracking data has an ‘old style’ roto node, and that one doesn't work properly with the new camera controls, and is missing some other stuff as well.
Adding these in will work as expected.
Although it might be nice to have some kind of shortcut/button to reset the window scaling/offset in one go.
cheers!
rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
- martinkindl83
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- RobW
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HI,
Not used H13, but the H14 camera ‘View’ tab has:
- Screen Window X/Y
- Screen Window Size
You can drag and drop these into the viewport to create virtual sliders.
Now you can easily zoom and pan around in your camera view with a background.
CTRL+MMB on the parameter label in the View tab will reset all to the default value.
To link the ‘Window Size’ values, drag one on top of the other and choose ‘channel reference’.
It would be nice to have this more like in SI, but this works for me too.
hope this helps,
rob
Not used H13, but the H14 camera ‘View’ tab has:
- Screen Window X/Y
- Screen Window Size
You can drag and drop these into the viewport to create virtual sliders.
Now you can easily zoom and pan around in your camera view with a background.
CTRL+MMB on the parameter label in the View tab will reset all to the default value.
To link the ‘Window Size’ values, drag one on top of the other and choose ‘channel reference’.
It would be nice to have this more like in SI, but this works for me too.
hope this helps,
rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
- Richard Costin
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- alexsomma
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+1 Would love to be able to do this without sliders, and just with mouse and hotkey like in Soft!
VFX Supervisor @ Helmet Films & Visual Effects
http://www.helmet.no [helmet.no]
http://www.helmet.no [helmet.no]
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Nice, thanks! I can't find a quick interactive way to pan or reset once you are zoomed though…
Any tips?
Any tips?
Edited by alexsomma - 2017年12月1日 02:32:03
VFX Supervisor @ Helmet Films & Visual Effects
http://www.helmet.no [helmet.no]
http://www.helmet.no [helmet.no]
- Konstantin Kovalenko
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I made an asset for this, its close to our goal but not enough, u should press and hold hotkey without clicking mouse and before that to activate tool press Scroll Lock (u will find help tip right on asset).. i dont have enough knowledge in hdk or at least python and qt to make the ideal tool (i didnt find it in python) just holding a hotkey and clicking mouse
https://drive.google.com/file/d/1eZ-n5ceEduog6zAerYQ2gF5Zc-SB-TdE/view?usp=sharing [drive.google.com]
btw ctrl+space+LMB almost there! ideal! but, where is panning?? please sidefx!we need this too(( zoom to mouse position not enough
https://drive.google.com/file/d/1eZ-n5ceEduog6zAerYQ2gF5Zc-SB-TdE/view?usp=sharing [drive.google.com]
btw ctrl+space+LMB almost there! ideal! but, where is panning?? please sidefx!we need this too(( zoom to mouse position not enough
Edited by Konstantin Kovalenko - 2017年12月28日 16:50:13
- pezetko
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For me “ctrl+space+LMB” is nice to have but this one missed the XSI workflow completely too.
One crucial feature it's missing is that XSI Pan/zoom doesn't modify any camera data/parameter at all.
AFIK there is no way in Houdini camera navigation tools to apply same way of XSI pan/zoom navigation without touching any camera parameters.
You always have to create new camera just for zoomed in manipulation.
One crucial feature it's missing is that XSI Pan/zoom doesn't modify any camera data/parameter at all.
AFIK there is no way in Houdini camera navigation tools to apply same way of XSI pan/zoom navigation without touching any camera parameters.
You always have to create new camera just for zoomed in manipulation.
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This might help! http://jdbgraphics.nl/script/pronavigator-houdini/ [jdbgraphics.nl]
More code, less clicks.
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