Orienting normals

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I seem to run into this issue a lot.

I create a line of points, and then use the sort $TX-$TX2 .. trick to get all the normals pointing down the line (which is never a straight line down an axis . The heading and pitch are fine, but the “bank” is very often not what I want. Which is obvious when I begin to copy geo to those points and things are rolling some arbitrary amount.

I have tried using things like polyframe, and even blending normals from two sources with a vop sop without much success.

Is there some sort of “up vector” trick I don't know of. I seem to always be able to only get 2 of the 3 orientations of the normal how I want.

Thanks for any suggestions.
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Hi

Check out some of my notes http://www.circusmonkey.com.au/circusmonkey/Sops.html [circusmonkey.com.au]

Rob
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Thanks, lots of good info there.

I'm still not really getting what I want thought.

Basically what I want to do is have the normals flow down the mesh. I know of a trick using a vop sop and two cross-products, but again.. some work some don't.

Maybe its a stamping issue. I'm just doing a vanilla copy.. so perhaps I need to find a way to have each copy orient itself since a one size fits all transform on the mesh I am copying can only ever have some of the geo oriented properly.. ie. the chest is good, the arms are not in this example.

Any ideas?
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You are aware that to have a complete description of orientation you need at least a normal and an up vector. The normal should point along the curve and the up vector defines the direction perpendicular to the curve in this case.
Looky here: http://www.sidefx.com/docs/houdini14.0/copy/instanceattrs [sidefx.com]
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The easy way is to abuse a sweep sop, I attached an example. It also is not hard to implement a moving frame in a python sop, but that takes a bit more figuring out. Here is some nice information:

http://research.microsoft.com/en-us/um/people/yangliu/publication/computation%20of%20rotation%20minimizing%20frames.pdf
[research.microsoft.com]

Hope that helps,

koen

Attachments:
frame.hip (84.3 KB)

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Thanks for the scene. I'll take a look and try and read up.
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