I don't seem to find how mantra surface references UDIM texture maps, as I saw UV layout has support for UDIM I am imagining there will be support across the board??
thanks
jb
UDIM support
24092 22 2- jordibares
- Member
- 655 posts
- Joined: 2月 2006
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: 8月 2006
- Offline
- Werner Ziemerink
- Member
- 1268 posts
- Joined: 3月 2014
- Offline
- mtucker
- スタッフ
- 4523 posts
- Joined: 7月 2005
- Offline
- anon_user_89151269
- Member
- 1755 posts
- Joined: 3月 2014
- Offline
- mtucker
- スタッフ
- 4523 posts
- Joined: 7月 2005
- Offline
Werner Ziemerink
Maybe this can help…not sure though.
https://www.youtube.com/watch?v=cUtXI7NKgJc [youtube.com]
Thanks Werner, nice tutorial. The eternal Houdini “curse” - of course you can do it in Houdini, you just have to build it yourself
Mark
- jordibares
- Member
- 655 posts
- Joined: 2月 2006
- Offline
I found an example from martinkindl83 that seems to work quite nicely, in two forms actually and although on the way found out also a bug in H14 the solution seems really nice.
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28517&start=25 [sidefx.com]
Use it in H13 and convert the expression on the Attribute Create SOP to its simpler one line form and it will work fine.
This should clearly be a priority, UDIMs are everywhere nowadays and having to put so much effort into something that should be pretty much automatic kills the flow.
Thanks
jb
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28517&start=25 [sidefx.com]
Use it in H13 and convert the expression on the Attribute Create SOP to its simpler one line form and it will work fine.
This should clearly be a priority, UDIMs are everywhere nowadays and having to put so much effort into something that should be pretty much automatic kills the flow.
Thanks
jb
- Igor Kochergin
- Member
- 5 posts
- Joined: 3月 2012
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: 8月 2006
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
unfortunately there is still bug in prebuild mantra shader, that i was experiencing with my own udim supported shader.
On bump and displacement with UDIMs on is asking for non existing UDIMS and generates huge amount of IO operations.
Im trying to localize the node that needs to be fixed, but no luck so far.
If building custom shader it works fine - as the previous udim support i did build.
On bump and displacement with UDIMs on is asking for non existing UDIMS and generates huge amount of IO operations.
Im trying to localize the node that needs to be fixed, but no luck so far.
If building custom shader it works fine - as the previous udim support i did build.
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- pezetko
- Member
- 392 posts
- Joined: 11月 2008
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- addseo1115
- Member
- 3 posts
- Joined: 4月 2015
- Offline
- circusmonkey
- Member
- 2624 posts
- Joined: 8月 2006
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
- Netvudu
- Member
- 304 posts
- Joined: 5月 2006
- Offline
- martinkindl83
- Member
- 262 posts
- Joined: 11月 2014
- Offline
-
- Quick Links