RGB matching houdini to photoshop

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i've got a great procedural colour, but need to do some material re-working. how do i convert houdini's rgb values to photoshop so i can get a real white but keep the perfect colour?

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Have you tried R/255, G/255, B/255? I'm pretty sure that should match. If it doesn't then it's likely because Houdini gamma corrects to 2.2 for display by default now.
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RGB display in photoshop is dependent on the working color space/profile you have selected in your color settings. Depending on what you have selected in there, what you end up seeing for a given set of RGB numbers may be very different that what you see in a non-color manged application. Houdini's assumed color space appears to be sRGB (2.2 gamma, etc.)Therefore, in Photoshop, make sure your working space is set to sRGB. Note: this will not be perfect, because what Photoshop is doing behind the scenes is:

1. Looking up RGB values in the sRGB profile to get L*a*b numbers
2. Looking up L*a*b numbers in the monitor profile (unless you have a calibration and icc profile on hand, that's likely going to be some default set by your operating system) to get RGB values to send to the monitor.

Whereas houdini (sans a LUT table) is:

1. Gamma adjusting the RGB values.
2. Dumping them to the monitor.

Two two different color management systems are doing very different things. Getting them to line up perfectly is not a simple matter.
-nimajneb
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Matching a customers product color is crucial in photo realistic 3D productions.
This is something SESI should take a look at in my view and offer maybe different ways or using colors (RBG the adobe way or Pantome colors of hex values as well)

Da Costa
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AFAIK, studios usually use a LUT in Houdini.
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