Hi,
how to know the normals are pointing in the right direction in the 3d object ? ops:
Normals
4636 6 2- Kathiravan
- Member
- 18 posts
- Joined: 12月 2014
- Offline
- malexander
- スタッフ
- 5207 posts
- Joined: 7月 2005
- Offline
- Kathiravan
- Member
- 18 posts
- Joined: 12月 2014
- Offline
- deselby
- Member
- 9 posts
- Joined: 8月 2013
- Offline
What twod said is correct - turn on Normal display as described and you should see a bunch of little normal lines appear. The direction they are pointing in shows the direction of your normals. If they are on the outside of your geometry, like hairs, then they are in the right direction. If they appear on the inside then they are in the wrong direction.
What is the tutorial you're using? - if I know exactly what they're talking about I might be able to help more.
What is the tutorial you're using? - if I know exactly what they're talking about I might be able to help more.
- Kathiravan
- Member
- 18 posts
- Joined: 12月 2014
- Offline
- PradeepBarua
- Member
- 443 posts
- Joined: 9月 2012
- Offline
- eetu
- Member
- 606 posts
- Joined: 5月 2007
- Offline
We need to be careful here to differentiate between point and primitive normals.
I have a hunch that the original poster actually needs to see the primitive normals (Display primitive normals -button), not point normals (Display normals -button).
Point normal data is just a per-point attribute that can have any values the user wants.
Primitive normal data is intrinsic to the polygon, it is determined by vertex locations and winding. The only way to change the primitive normals without changing the geometry is by reversing the winding (with Reverse SOP as the original posted hinted at), which negates the direction of the primitive normals.
TL;DR - You need to switch on Display primitive normals.
I have a hunch that the original poster actually needs to see the primitive normals (Display primitive normals -button), not point normals (Display normals -button).
Point normal data is just a per-point attribute that can have any values the user wants.
Primitive normal data is intrinsic to the polygon, it is determined by vertex locations and winding. The only way to change the primitive normals without changing the geometry is by reversing the winding (with Reverse SOP as the original posted hinted at), which negates the direction of the primitive normals.
TL;DR - You need to switch on Display primitive normals.
-
- Quick Links