I have a somewhat unique case for OLT integration into Unity in that I'm going to be applying materials at run-time based on a preexisting material atlas. I don't necessarily need the material IDs output with the OTL to be anything specific, just that they're unique and correspond with the materials applied in Houdini.
I can't seem to figure out how to get this data exposed to HoudiniPartControl.prMaterialId, though. Any help would be appreciated.