I have a piece of geometry I want to re-orientate to the origin. It's come in skewed for some reason and I was wondering how you'd get around this in Houdini. If I'm not mistaken Maya has a tool for making polygon faces flush with one another that would help but I'm not sure there is such a thing for Houdini out of the box? :?:
Skewed geometry - how to get it flush/reorientated to origin
2771 3 1- Cigoler
- Member
- 70 posts
- Joined: 3月 2015
- Offline
- claudio_101
- Member
- 121 posts
- Joined: 7月 2008
- Offline
- Cigoler
- Member
- 70 posts
- Joined: 3月 2015
- Offline
- goldfarb
- スタッフ
- 3463 posts
- Joined: 7月 2005
- Offline
-
- Quick Links