I need to touch some skinning weights inside a SOP graph.
I tried using a point wrangle but I can't get the syntax for accessing the boneCapture attribute right.
Does anyone know how to write to the boneCapture attribute using vex?
Is there a better way of just flagging a group of points to belong to a different bone?
Overriding skinning information in SOP
3373 4 0- David Larsson
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- David Larsson
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- atnx
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- NicTanghe
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How thanks allot for replying to this after 6 years right before i need the info.
I'm looking to rename my segment from L_* to R_* and capture mirror attribute isn’t working.
It seems that you can't really change or ad bone capture regn names, only the indexes, which doesn’t really help here.
I'm looking to rename my segment from L_* to R_* and capture mirror attribute isn’t working.
It seems that you can't really change or ad bone capture regn names, only the indexes, which doesn’t really help here.
Edited by NicTanghe - 2024年6月1日 14:13:56
- tamte
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You can use Attribute String Edit to rename the region names within the boneCapture attribute
Just specify the attribute name as boneCapture* or directly as boneCapture.pCaptPath for it to work
Just specify the attribute name as boneCapture* or directly as boneCapture.pCaptPath for it to work
NicTangheOr if you really want to use the unpacked attribute, the region names are stored in a Detail attribute where you can edit them
It seems that you cant really change or ad bone capture regn names only the indexes wich doesn`t really help here.
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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