I'm using polyframe to generate the attributes tangentu and tangentv on a mesh.
I want to access these in a glsl shader. Is it possible to make them show up in in variables or samplerBuffers somehow?
I've tried assuming that naming them according to the uv and normal convention but nothing seems to be passed in.
Pass custom point or vertex attribute to GLSL shader
2386 1 0- David Larsson
- Member
- 32 posts
- Joined: 8月 2014
- Offline
- Brian Walters
- Member
- 155 posts
- Joined: 9月 2015
- Offline
-
- Quick Links