Constraining Ends of Wire
2886 7 2- NFX
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I have been struggling to figure out how I can constrain the rotation and position of both ends of a wire to two animated objects. To get an idea of what I am going for, imagine two balls with a wire's ends attached vertically to each. When the balls rotate and move the ends of the wire need to remain sticking straight out of the balls while the middle deforms in a normal manner.
Any ideas how to pull this off?
Any ideas how to pull this off?
- Filip Tarczewski
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- Filip Tarczewski
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- matthias_k
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Create a Point Group from the Attribute, then use:
`pointlist(“../../yourobj”, “yourgroup”)`
I've attached a file to show how to add this.
Please have a closer look athe the 2 geo objects.
Maybe you can grab your points directly with this little trick ;-)
Hope that's helpy.
`pointlist(“../../yourobj”, “yourgroup”)`
I've attached a file to show how to add this.
Please have a closer look athe the 2 geo objects.
Maybe you can grab your points directly with this little trick ;-)
Hope that's helpy.
English is not my native language, sorry in advance for any misunderstanding :-)
- Filip Tarczewski
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- matthias_k
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Is this the preferred method for driving stuff in DOPs with SOPs? Reference SOP groups rather than inherrited attributes?I don't know, was more a guess :-)
If I'm right the “BreakWire” example is using attribute directly via Rest Geometry.
English is not my native language, sorry in advance for any misunderstanding :-)
- matthias_k
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- Filip Tarczewski
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