Are key-framed channels supported?
I've animated some digital asset parameters, and would expect to see a animation curve with key-frames connected when i load the asset in Maya.
Granted not all the tangent types could be supported…
Key frame channel animations?
5170 7 2- pinkwerks
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- awong
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Key frames are supported in a sense. The entire animation curve isn't available in Maya, but the evaluated values for the current Maya frame is available. So whenever a frame changes in Maya, Houdini Engine gets updated with all the new values for the current frame.
This is why if you save out the HIP file from the “Debugging” menu, you won't see the entire animation curve inside the Houdini scene. However, if you simply play the animation on the Maya scene, the asset does evaluate according to the Maya animation.
However, since Houdini Engine only ever sees the values for the “current Maya frame”, some time-related operations isn't possible, since those require Engine to have access to any time sample that's needed. This is currently a limitation.
This is why if you save out the HIP file from the “Debugging” menu, you won't see the entire animation curve inside the Houdini scene. However, if you simply play the animation on the Maya scene, the asset does evaluate according to the Maya animation.
However, since Houdini Engine only ever sees the values for the “current Maya frame”, some time-related operations isn't possible, since those require Engine to have access to any time sample that's needed. This is currently a limitation.
Andrew / アンドリュー
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- awong
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You should be able to animate parameters in Maya. Since you're on Maya 2016, did you see the post about Maya 2016's evaluation mode [sidefx.com]? I wonder if it's because of that.
Andrew / アンドリュー
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