H15 activate static objects

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Houdini 15 what new say “The Bullet solver can now activate static objects at the instant of collision” , how to setup this feature, any help or sample file.

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I don't think there's a direct example file (the feature was originally intended for activating ragdolls, and in that case the crowd trigger DOP sets up the relevant attributes).

It's just controlled by the ‘min_activation_impulse’ and ‘activationignore’ point attributes (documented on http://www.sidefx.com/docs/houdini15.0/nodes/dop/rbdpackedobject) [sidefx.com]
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