Hi guys,
does anybody know how to get the normal pass from a volume? (for example from a smoke shader).
Thank you!
Volume Normal Pass
7838 1 1- Antonio Cappiello
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- 22 posts
- Joined: 2月 2014
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- rodmac
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- 4 posts
- Joined: 7月 2005
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Hi Antonio
I was after the same thing and went to the trouble of faking it in a shader which did the job. But then I discovered a much easier way.
Edit the parameter interface for your volume object and expose this:
root > Mantra > Geometry > Compute Normals for Volumes
and then of course make sure that in your render ROP you tick the Shading Normal layer
I was after the same thing and went to the trouble of faking it in a shader which did the job. But then I discovered a much easier way.
Edit the parameter interface for your volume object and expose this:
root > Mantra > Geometry > Compute Normals for Volumes
and then of course make sure that in your render ROP you tick the Shading Normal layer
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