Hi,
In some case ,create HDA is too complicate for simple use.
Is there any way to keep a group of pointvop nodes same inner vop network without creating HDA ?
Thanks!
Any way to keep Point Vops sync ?
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You can set it up to use a CVEX Shader Builder from the Shops context instead of it's own internal contents. Paste the contents of the Point Vop into the shop node, including globals and outputs, then on the Point Vop change the Vex Source parameter from “Myself” to “Shop”. Point the newly exposed Shop Path parm to your shader network and now all copies of this node can be updated from one place. Promoted parameters can be changed individually, so if you want that to stay the same you must do reference copies of the node.
Jesse Erickson
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WDAS
Fx Animator
WDAS
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Thanks for replies!
Hi Jesse, I want change promoted parameters individually ,but can't find these parameters in point vop that are showed in CVEX Shader Builder .
tjeeds
You can set it up to use a CVEX Shader Builder from the Shops context instead of it's own internal contents. Paste the contents of the Point Vop into the shop node, including globals and outputs, then on the Point Vop change the Vex Source parameter from “Myself” to “Shop”. Point the newly exposed Shop Path parm to your shader network and now all copies of this node can be updated from one place. Promoted parameters can be changed individually, so if you want that to stay the same you must do reference copies of the node.
Hi Jesse, I want change promoted parameters individually ,but can't find these parameters in point vop that are showed in CVEX Shader Builder .
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There is a much obscure feature in Houdini, where you can create a vex context (not a vex node, but vex context), add vop networks in there, and reuse them all over your hip file (I have not used this in a looooong time, but perhaps it will do what you are looking for?)
Another thing you can do is to use a digital asset, but just embed it in your hip file. You will still create an otl file bUT you can discard it afterwards (and likewise, extract the DA off the hip file later if you wish)
To do so, right click on your node and choose operator type manager. Click on the second tab and choose to save operator definitions to hip files.
Hope this helps!
Another thing you can do is to use a digital asset, but just embed it in your hip file. You will still create an otl file bUT you can discard it afterwards (and likewise, extract the DA off the hip file later if you wish)
To do so, right click on your node and choose operator type manager. Click on the second tab and choose to save operator definitions to hip files.
Hope this helps!
-G
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