Hi everyone, I’m a newbie to houdini and I’m interested in playing around with boolean based modelling. I was really looking forward to working with boolean tech in houdini, but the cookie node, while being really close to what I’m looking for, is giving me some trouble.
The trouble is mostly in how penetrated polygons don’t appear to recalculate their edge ordering inside the cookie node, this makes using cookie’d geometry in further calculations a bit challenging. Trying to bevel the edge of an insertion, for example, tends to react strangely, as does anything involving subdivision surfaces.
Are there any resources on boolean modelling in Houdini or am I just going to have to fiddle around with it until I find something workable?
Boolean Modelling Resources for Houdini
6594 10 1- Zach Hall
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- Zach Hall
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Thanks everyone,
I'm aware of the general flakiness of Boolean implementations. I'm of the opinion that we have a chicken and the egg problem regarding Boolean modelling. The tools are flaky, so nobody uses them, which means that nobody fixes the tools, which means that nobody uses them etc. etc.
The area where they're usually messy is in the resulting topology. They might give you an approximation of what you want, but the meshes that they create are nearly unusable.
I'm using the indie version of houdini so I don't think I can open your hip file dnaulin, do you know of any videos or documents describing the workflow?
I'm aware of the general flakiness of Boolean implementations. I'm of the opinion that we have a chicken and the egg problem regarding Boolean modelling. The tools are flaky, so nobody uses them, which means that nobody fixes the tools, which means that nobody uses them etc. etc.
The area where they're usually messy is in the resulting topology. They might give you an approximation of what you want, but the meshes that they create are nearly unusable.
I'm using the indie version of houdini so I don't think I can open your hip file dnaulin, do you know of any videos or documents describing the workflow?
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Zach Hall
Thanks everyone,
I'm aware of the general flakiness of Boolean implementations. I'm of the opinion that we have a chicken and the egg problem regarding Boolean modelling. The tools are flaky, so nobody uses them, which means that nobody fixes the tools, which means that nobody uses them etc. etc.
SideFx has been activity renewing the modelling tools, and viewport interaction too, Bevel is slated to be released soonish, whilst polyknit, booleans and perhaps curve should be also refreshed by years end we would hope!
Overall it has been working out pretty well but needs some more polish in areas such as subd work.
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