Hi there!
I'm new in Houdini or…. better… I start to study Houdini a few time ago, but only in my freetime and I'm more busy in this last 1-yearsand so… I didn't apply more on it.
In the last 2-3 months ago and I restart ALL from the basic with more basic tutorial of SideFx anyway my level is not more high (work, persoanl life, no have more time for me)… I want share with you my first step and in soem case I have a few question.
First… thank you for your time and for your help…
Under I started to post some of my test.
Matteo
WIP - Personal RnD on Houdini
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- MatEvil
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I need to work more on the rendering….
capture of structure - https://vimeo.com/146575717 [vimeo.com]
Video output - https://vimeo.com/147087977 [vimeo.com]
capture of structure - https://vimeo.com/146575717 [vimeo.com]
Video output - https://vimeo.com/147087977 [vimeo.com]
- MatEvil
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RnD Nanomite Effects
this is part of tutorial of Rohan Dalvi and some aspect is the trasportation of my Knowledge from the course FX TD Mentorship by Allan McKay
https://vimeo.com/14922125 [vimeo.com]
maybe I re-touch it because I don't love the “trails” aspect… and… question:
if I apply a texture how I can give the same color of the texture on particles?
thx
this is part of tutorial of Rohan Dalvi and some aspect is the trasportation of my Knowledge from the course FX TD Mentorship by Allan McKay
https://vimeo.com/14922125 [vimeo.com]
maybe I re-touch it because I don't love the “trails” aspect… and… question:
if I apply a texture how I can give the same color of the texture on particles?
thx
- MatEvil
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I take ispiration from one scene of “Transformer”. Model is not my, I did only the effect of gas but I want try to reduce the fluid and divide it in more simulation.
https://vimeo.com/150972400 [vimeo.com]
I try to copy my system of smoke (smoke-solver-source) and I use a node of merge for “union” all but I don't see it in the top level (geo network).
How I can use more pyro sim and see it in my viewport?
I need of *n “pyro_import” network for *n pyro_system?
Thx
Mat
https://vimeo.com/150972400 [vimeo.com]
I try to copy my system of smoke (smoke-solver-source) and I use a node of merge for “union” all but I don't see it in the top level (geo network).
How I can use more pyro sim and see it in my viewport?
I need of *n “pyro_import” network for *n pyro_system?
Thx
Mat
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Explosion…more wip and I need to understand “how to divide my Pyro” for managment better my sim.
https://vimeo.com/132023678 [vimeo.com]
https://vimeo.com/132023678 [vimeo.com]
- MatEvil
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another step of my dry ice…
https://vimeo.com/152916228 [vimeo.com]
https://youtu.be/yfwNHtZynrg [youtu.be]
Mat
https://vimeo.com/152916228 [vimeo.com]
https://youtu.be/yfwNHtZynrg [youtu.be]
Mat
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My first RnD completed in houdini….
https://youtu.be/f8ilxI2RBYw [youtu.be]
https://vimeo.com/153118157 [vimeo.com]
-Mat
https://youtu.be/f8ilxI2RBYw [youtu.be]
https://vimeo.com/153118157 [vimeo.com]
-Mat
- pbowmar
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Hey Mat,
Nice one, definitely brings the mech to life!
My only comment would be, it feels a little like the scale might be off? However, I don't have any reference backing that up, just a gut feeling.
The swirls feel too big to me, compared to the robot, but like I said, I have nothing visual to back that up
Cheers,
Peter B
Nice one, definitely brings the mech to life!
My only comment would be, it feels a little like the scale might be off? However, I don't have any reference backing that up, just a gut feeling.
The swirls feel too big to me, compared to the robot, but like I said, I have nothing visual to back that up
Cheers,
Peter B
Cheers,
Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
- MatEvil
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Hey,
I try to change a scale and re-sim all but when I try to create a different object collision I have a little problem with the position of it.
I have one network with FBX and it's all ok, I create another network and use object merge node for import some part of my fbx file, but in this case is “reverse” not in teh same position…why?
any idea for fix it?
thx
Matteo
I try to change a scale and re-sim all but when I try to create a different object collision I have a little problem with the position of it.
I have one network with FBX and it's all ok, I create another network and use object merge node for import some part of my fbx file, but in this case is “reverse” not in teh same position…why?
any idea for fix it?
thx
Matteo
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- MatEvil
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yep, work… thx
another rapid question on Particles and UV….
I came back to work on this…
and I apply pop instance but I don't see particles in obj level :s
another rapid question on Particles and UV….
I came back to work on this…
MatEvil
RnD Nanomite Effects
this is part of tutorial of Rohan Dalvi and some aspect is the trasportation of my Knowledge from the course FX TD Mentorship by Allan McKay
https://vimeo.com/14922125 [vimeo.com]
maybe I re-touch it because I don't love the “trails” aspect… and… question:
if I apply a texture how I can give the same color of the texture on particles?
thx
and I apply pop instance but I don't see particles in obj level :s
- MatEvil
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- MatEvil
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iceberg collapse…I need to fix some aspect but I working on it
https://www.youtube.com/watch?v=KVYg8zwbouA [youtube.com]
https://www.youtube.com/watch?v=KVYg8zwbouA [youtube.com]
- MatEvil
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- MatEvil
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- MatEvil
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Hi everyone…
I'm confusion, I think the v006 is the best but I'm not sure and maybe v008 is the better… you what do you think?
https://youtu.be/eCABI8ECHTA [youtu.be]
thx for your help
Matteo
I'm confusion, I think the v006 is the best but I'm not sure and maybe v008 is the better… you what do you think?
https://youtu.be/eCABI8ECHTA [youtu.be]
thx for your help
Matteo
- MatEvil
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- MatEvil
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Hi guys,
I came back after more time on this topic… I prefer continued here and don't open a new.. However after a long time I decided to take one idea from the concept to the render and now I finish the part of modelling.
Subject? Sci-Fi Corridor.. .I'm not modeller (and I don't love it so much… but I try to did it all inside Houdini).
Here some making video I hope to update you with more news in the next time.
https://vimeo.com/221543603 [vimeo.com]
second step
https://vimeo.com/221752967 [vimeo.com]
C&C are welcome
thank you
Matteo
I came back after more time on this topic… I prefer continued here and don't open a new.. However after a long time I decided to take one idea from the concept to the render and now I finish the part of modelling.
Subject? Sci-Fi Corridor.. .I'm not modeller (and I don't love it so much… but I try to did it all inside Houdini).
Here some making video I hope to update you with more news in the next time.
https://vimeo.com/221543603 [vimeo.com]
second step
https://vimeo.com/221752967 [vimeo.com]
C&C are welcome
thank you
Matteo
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