There's been several discussions around the Net about adding 3rd Party support to Indie at an increased price point.
Can anyone from SideFx chime in?
3rd Party Render Support
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On second thought….it becomes increasingly difficult to police the Indie render output restrictions for 3rd party rendering. That's probably the deal breaker for Indie.
You could never really fully lock it down I suppose…via some Host DCC code.
Maybe, just maybe, if the 3rd party renderers would fork a codebase that enforces the output restrictions, and only works with Indie.
I wonder if SideFx would approve something like that?
edit: …or SideFx could create a biased, GPU accelerated version of Mantra?
#DontWakeMeImDreaming
You could never really fully lock it down I suppose…via some Host DCC code.
Maybe, just maybe, if the 3rd party renderers would fork a codebase that enforces the output restrictions, and only works with Indie.
I wonder if SideFx would approve something like that?
edit: …or SideFx could create a biased, GPU accelerated version of Mantra?
#DontWakeMeImDreaming
Houdini Indie
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- rmagee
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We will be adding 3rd party rendering in H15.5 - no added cost:
http://sidefx.co/indierender [sidefx.co]
Robert Magee
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Hello,
I read that Houdini Indie will send the scene information directly to the third party renderer without intermediate steps. Will this prevent to render using such third-party renderers on a pay-per-minute remote cloud farm service?
I'm considering to switch to Houdini after I read about the third party rendering support in Indie but I would need to be able to send my render jobs to cloud services.
Thanks
I read that Houdini Indie will send the scene information directly to the third party renderer without intermediate steps. Will this prevent to render using such third-party renderers on a pay-per-minute remote cloud farm service?
I'm considering to switch to Houdini after I read about the third party rendering support in Indie but I would need to be able to send my render jobs to cloud services.
Thanks
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