Why doesn't Houdini Export blend shapes into the FBX format?
I tried Maya, 3DS Max and even Blender and blend shapes work ok inside UE4 but I can't get blend shapes working from Houdini exported FBX files. Is this a bug? Is there any ETA when this will be supported as its quite a major feature.
I can somewhat work around that using Houdini Engine but it is lacking a lot of features I would get from FBX imported blend shapes like runtime access or animating blend shapes.
Thanks.
EDIT: At second though this should be probably moved to Houdini forum instead of Engine forum. I am using Houdini Indie and I also filed this as a bug, currently Houdini is unusable for modular character modelling for game engines.
UE4 Blend Shapes support / FBX
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- sHTiF
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- ttvdsfx
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- Siavash Tehrani
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- electricalpencil
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check out Stevenc Burrichter's game tools branch, https://github.com/sideeffects/GameDevelopmentToolset, [github.com] there's a asset in there that converts vertex animations into bone rigs that UE4 can read.
but yeah real blend morph support would be ideal.
but yeah real blend morph support would be ideal.
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- sHTiF
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- Pavel Geraskin
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