Hey guys
Ive been trying this for a while now, but i still am not able to solve it.
Other than converting a grid to a volume and running a volume analyse sop, how would one calculate curl of velocity on a grid sop using an attribute wrangle.
Ive setup a simple grid and ran it thru a pointvop in which ive just plugged in the output of a curl noise vop into v. Now i just want to calculate the curl of v using just the attribute wrangle using neighbours() vex function.
So far ive managed to calculate the gradient of each v component, but the rest of math i cannot translate to proper code.
Any ideas?
p.s. does anyone have resources how to move from math notations to code
Thanks
Calculate Curl on a grid sop using attrwrangle sop
1849 0 0- nosferatu037
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