help using bitmaps to generate models

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I am new to houdini so I will say what I am trying to do first incase there is a much easier way to go about it.

My goal is take a stack of black and white bitmaps and use them to make a voxel model, each one acting as a layer of the model.

my plan was to use a grid into a copy node and mask off points on the grid using the bitmaps.But I cant figure out how to get it to work or similar examples.

then figure out how to set a for loop for the folder of images, which is probably more challenging than I am expecting as well.

any help or advise would be greatly appreciated thank you!
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I would first use a tiles-node in COPs to create a sprite sheet of your images. then attribfrommap transfers the pixels to your grids.

Attachments:
voxel_sprites.hipnc (117.7 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Hi Breht,
maybe you should first learn houdini before trying something this specific.

If you are into volumes and want to learn about volumes you will find a lot of tutorials etc.

http://www.tokeru.com/cgwiki/index.php?title=HoudiniVolumes [tokeru.com]

Have Fun

Olaf
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Konstantin Magnus youre amazing cant thank you enough!

Olaf Finkbeiner, it was more the task that brought me to houdini but now that I have seen its potential I am definitely going to dive in to learning it. I just have a problem that needs to solved first
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you might have fun reading this:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1262072-houdini-to-minecraft [minecraftforum.net]
Michael Goldfarb | www.odforce.net
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goldfarb
you might have fun reading this:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1262072-houdini-to-minecraft [www.minecraftforum.net]
That article looks super. However it refers to a demoPackage.zip file that is no longer available. If anyone has acess to this from before, or have another reference please share
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