Hi,
As usual, sorry, but i didn't find any answer, so here is my problem:
I have successfully made a rig for my character and make it into a digital Asset.
This character will have a staff, and i'd like to make the staff contraining the ik controler of a hand. (Because i'd like to have the staff rotating around a pivot where it touches the floor).
It seems easy the opposite way (the hand contraining the staff) but as my DA is locked, i have to “enable editing of contents” on it to make the parenting works. And even so, it breaks the original parenting i have inside my rig.
I though about including the staff in my DA, but it will only work for a specific case. I mean, what if i want to unparent the hand and parent the other one? Or if i need later to parent the staff to the hand, the opposite way?
I know i may be confuse, and even worst my english writing!
But if anyone have an idea…
I shouldn't say that, but i was looking to maya constraints style parenting, where you can animate and stack a lot of constraints…
Make an object constraining a controler in my DA rig
3989 6 1- kerguestenen
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- jordibares
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- goldfarb
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if you drop down a simplefemale from the Character Shelf you'll see that she has a parameter called ‘L Custom Space’ (Arms>Left Arm)
if you reference an object in the parameter and then set the blend to 1 - this object will now be the parent of the L Arm IK control - so animating it will animate the IK.
if you unlock the asset you'll be able to see how this is set up - a fetch node and a blend basically, with some parameters promoted.
HTH
if you reference an object in the parameter and then set the blend to 1 - this object will now be the parent of the L Arm IK control - so animating it will animate the IK.
if you unlock the asset you'll be able to see how this is set up - a fetch node and a blend basically, with some parameters promoted.
HTH
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- kerguestenen
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- goldfarb
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