Hello everybody,
Can anybody give me some tips on what to look inside houdini to get this effect?
Thanks!
How to get this effect?
5478 5 1- EzequielGrand
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- EzequielGrand
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- Solitude
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For quality, I would do it in a shader – I would use a volumesample of an sdf or a point cloud lookup in a shader to get the colors based on the distance.
Basically volume sample -> fit range -> ramp to drive the colors. OR a pointcloud lookup – distance to point -> fit range -> ramp.
The first image looks like more of a shader thing, the second is kind of a mix of both because they are displaced inward.
Since you're trying to do it in the asset for another package / rendering you'll need a lot of points, and can do the same thing in a sop vop/wrangle node. I would look for a way to in those apps to do the colors via shading.
Basically volume sample -> fit range -> ramp to drive the colors. OR a pointcloud lookup – distance to point -> fit range -> ramp.
The first image looks like more of a shader thing, the second is kind of a mix of both because they are displaced inward.
Since you're trying to do it in the asset for another package / rendering you'll need a lot of points, and can do the same thing in a sop vop/wrangle node. I would look for a way to in those apps to do the colors via shading.
Ian Farnsworth
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- blackpixel
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blackpixel
You could actually achieve both looks in a shader with a worley noise and some fitting. The second image looks like the holes are transparent / refractive.
But that won't help you with octane + c4d so you'd have to get your hands dirty with mantra
Wow these look great! thanks for that, I'm still learning houdini basics but I'll definetly check mantra stuff and go back to this file to analize it properly, seems an awesome render engine, thank you!
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