Are you an artists or TD with photographic/cinematographic training who has been confused by the addition of the “exposure” control into the light interface?
After trying to wrap my head around what the he## an “exposure” control (which is specifically and exclusively a series of camera settings) is doing on a light, I contacted SESI support. The response was that, the control name is
“based on the effect the control has, disregarding the fact that it doesn't exist in the physical world.”
What the???
They say:
“While real world lights obviously don't have a concept of exposure, the effect of changing exposure on all CG lights in your scene is the same as changing it globally on your camera or render, so there's a natural correspondence. It appears to be intuitive to most artists and is an often requested feature, so I'm afraid it's here to stay.”
Aside from the fact that this is fundamentally false, did anyone here ask for a second light intensity control called “exposure” to be added to a light? It's like having two sets of transform coordinates, but one is exponential.
What this control does is exponentially control light intensity. So now we have two light intensity controls, one that moves light intensity linearly and one that moves it exponentially. This isn't terrible(except for its name), but I'm curious why a lighter can't simply type in higher values like 10,000 or 10,000,000, which are totally natural light intensity values.
I suspect it may have something to do with the widely held belief that lighting artists should never turn their light intensity values above 1.0, which is actually quite ludicrous when you consider the actual light intensity values that exist in nature. It feels like this extra control was added to crank up light intensity in a way that lets artists pretend they're still keeping light intensity values below 1.0. If true, this is actually harmful to the development of lighting artists understanding of the true nature of light. Lights should often be cranked way up. They're really, really bright.
Now, I don't have an objection to a second exponential light intensity slider per se…but two things really should happen here. First of all, it should NOT be named “exposure” (more on that in a moment) and second, the actual intensity value that results should be displayed. Right now, if you turn a light up to 2 and then crank the “exposure”, you think your light intensity value is still 2, but it is not. The real value is hidden from you. Not so easy to do real light ratio calculations when the true light intensity value is hidden.
Why It Should Not Be Called Exposure
Exposure is a well-known global value in photography which is very exact. It refers to how much light reaches the exposure medium. Exposure can not be controlled on a per-light basis. Exposure can be controlled at the camera using a number of methods including:
1. Aperture-Fstop or Tstop
The aperture is a variable hole in the lens housing that limits the amount of light from all light sources getting through. Change in aperture varies depth of field. The light “exposure” control does not do either of these things.
2. shutter speed/angle 1/xx or degrees
Shutter speed (still) or angle (moving) varies the amount of time the exposure medium is exposed to all light sources. Change in shutterspeed/angle varies motion blur. The light “exposure” control does not do either of these things.
3. filmstock/ISO various known values
Filmstock/ISO varies the sensitivity of the exposure medium to all light sources. Varying the filmstock/ISO changes the grain quality of the captured image. The light “exposure” control does not do either of these things.
4. ND filters
Neutral Density Filters placed in front of the lens change the quantity of light entering the lens from all light sources. This is the most like the light “exposure” control, except that it acts on all light sources, not just one.
So If It's Not Exposure, What Is It?
Well it's in a scale of -10 to 10, which doesn't correspond with any established exposure control. Going out of default range very far can really wig it out too.
It is simply exponential light intensity control and should be named appropriately. Furthermore the total light intensity from this control should be displayed.
Who Cares?
Anyone with photography or cinematography training, and everyone once SESI develops a physical camera and has to implement real exposure calculations, at which time they will be obliged to rename this control anyway, causing further confusion later.
It makes no sense to co-opt the name of such a well known set of camera controls (exposure) to change something which is clearly and absolutely not exposure. This causes nothing but confusion, especially among photographers.
I teach lighting. At my school, where we also teach photography/cinematography, we have to teach that there is a light control in Houdini called “exposure” which is nothing like the exposure controls we teach in photography class. We have to teach that it really just changes individual light intensity more radically than the regular light intensity control and that it does not affect exposure in any way. This is the only way students with photography training can make any sense of the control.
I believe it is essential to keep parameters sensibly named. And although SESI states they think “exposure” is intuitive, for photographers, it is exactly the opposite. It is further my opinion that any CG photographer ( we call them lighting artists) should be well trained in camera. The cg camera is, after all, supposed to be a virtual analogue of the real camera. We are virtual photographers.
I look forward to opinions on this and, hopefully, decent alternative names to this control.
Next topic: Lets get a physical camera under development!! All in favor?
If you made it this far into my rant, thank you for taking the time, I apologize for taking up so much of your day.
Nick