Hi guys,
I need to transfer a UV deformation from sop to cop (Means I want to get the delta of an UV Edit into a deformation cop).
Is there a simple way to get this deformation info, or do I need to code a lattice transformer?
Do you have any ideas?
Thanks!
- Stefan
UV deformation into cop
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I don't know whether there is a tool in other software for that or how its called
But what I try to do is to increase the texture resolution of certain areas of the mesh by scaling up the UVs.
The texture maps already exist and I do not want to repaint but only add detail.
So in the end I want to change an existing UV layout and transfer this change to the maps accordingly.
But what I try to do is to increase the texture resolution of certain areas of the mesh by scaling up the UVs.
The texture maps already exist and I do not want to repaint but only add detail.
So in the end I want to change an existing UV layout and transfer this change to the maps accordingly.
asinus humanum est
- tamte
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- steff
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