Marvelous Machines Entry [WIP]

   28108   61   5
User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Hi,

I have finally decided what I will be attempting to build for the Marvelous Machines contest. I hope it's not overly ambitious and that I will be able to finish it in time.

So here comes the WIP thread, in the hope that you guys will be able to provide feedback and make this model as good as it possibly can be.

First steps are always the hardest for me, so lets start small and focus on a tension screw (reference picture below).

Attached is the cleanest and most precise Sub-D thread that I ever made

Edited by redaborchardt - 2016年10月14日 14:19:41

Attachments:
thread.PNG (863.6 KB)

User Avatar
Member
640 posts
Joined: 7月 2013
Online
Very nice start. I need to find a direction to go with my entry as well. Looking forward to your progress. I made need some sub-d tips along the way.

Happy Hunting.

-DjD-

edit: On second thought, scratch that, there's no way I'm going back to CPU rendering (Mantra) now that I've tasted Redshift 3D's GPU rendering power.
Edited by TwinSnakes007 - 2016年10月11日 21:02:24
Houdini Indie
Karma/Redshift 3D
User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Tiny update for those of you that like the small and simple Sub-d things in life.

Attachments:
Capture.PNG (212.3 KB)
render2.jpg (224.5 KB)
render1.jpg (266.9 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
One tiny piece at a time

Attachments:
render.jpg (335.8 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Need to stop adding detail that will never be seen.
Edited by redaborchardt - 2016年10月12日 18:18:27

Attachments:
render.jpg (122.4 KB)

User Avatar
Member
640 posts
Joined: 7月 2013
Online
Curious, what are your render times for these previews?
Houdini Indie
Karma/Redshift 3D
User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Hi,

It takes about 18 seconds to render. I am using a GT80 Titan Notebook (currently on business travel).
You will find in the screenshot the render settings I am using to have a quick glance at how the model looks.

I am literally learning about Mantra and Houdini's Shaders because of this contest. I am currently going through the tutorials from Rohan Dalvi.

Attachments:
rendertime.png (848.2 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Spent the entire evening experimenting with the Disney shader and Mantra render settings. Slow progress.

Attachments:
shader.jpg (103.0 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
I think that everybody likes ball bearings
Edited by redaborchardt - 2016年10月14日 14:19:55

Attachments:
test.jpg (325.9 KB)
test.jpg (362.9 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
More detail no person will ever see

Attachments:
render.jpg (462.7 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
The base of the tension element is done. Now comes the trickier part.

Attachments:
render.jpg (357.7 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Spent quite a bit of time working on method to make a coil for the electric motor. More work needed to control the randomness and the twists better. The goal is to have 2 wire bundles wind their way through the entire assembly.

Attachments:
render.jpg (240.6 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
I had a senior moment and managed to wipe the only copy of the file off my USB disk. Now that I am back at my main workstation, I am rebuilding it from scratch.

I started with the ball bearings as i wasn't happy with the original ones.
Edited by redaborchardt - 2016年10月19日 19:38:40

Attachments:
render.jpg (265.5 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Playing catch-up. It helps that Houdini is a real pleasure to work with.

Does this application ever crash?

Attachments:
render.PNG (735.2 KB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
I need to re-think my approach to this model and reduce the amount of geometry. My machine is about to blow up when I hit the render button.

Here is the beginning of one of the electric motors.
Edited by redaborchardt - 2016年10月21日 20:48:41

Attachments:
render.png (2.5 MB)

User Avatar
Member
73 posts
Joined: 8月 2016
Offline
Ball bearings again

Attachments:
render.PNG (2.6 MB)

User Avatar
Member
572 posts
Joined: 8月 2014
Offline
This looks really good. Especially the coil!
I'm looking forward to more WIPs.
User Avatar
Member
767 posts
Joined: 4月 2014
Offline
I like the coil as well, when you can share I can't see your network clearly in your first screen shot ?

Although the shading isn't something to write home too, but I understand the reasoning for that
Edited by _Christopher_ - 2016年10月22日 20:56:37
【T】【C】【S】
User Avatar
Member
73 posts
Joined: 8月 2016
Offline
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.
User Avatar
Member
73 posts
Joined: 8月 2016
Offline
The balls are moving!

PS: I know that the contest requires Mantra. During the modelling phase, I will use Octane as my lack of skills in Mantra is getting in the way. I am hopeful to be able to reproduce the shaders in Mantra as a last step. (fingers crossed)

Edited by redaborchardt - 2016年10月23日 12:13:05
  • Quick Links