is there any type of Grid Overly options in houdini to do something like rule of thirds for alignment in the camera view?
https://www.photovideoedu.com/Portals/0/Composition_and_Posing/MOC%20Zuckerman%20on%20Composition%20Rule%20of%20Thirds%201-1.jpg [photovideoedu.com]
Viewport Grid overlay?
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- vertigo262
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- Enivob
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Press the D-KEY with your mouse over the 3D view and you will bring up the Display options. Under the Guides tab there are a few overlay options such Video Safe Area and Field guide.
Edited by Enivob - 2016年11月12日 09:27:22
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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- Doudini
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you might also take a look at this:
http://www.orbolt.com/asset/notawhale::notawhale_camcomposition [orbolt.com]
http://www.orbolt.com/asset/notawhale::notawhale_camcomposition [orbolt.com]
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- DmitryShura
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Hi,
Just select image with alpha of your rule of thirds in Viewer Foreground field in camera View.

Like this:
45% grid visibility: https://shura.studio/c/houdini/media/RuleOfThirds-45p.tif
100% grid visibility: https://shura.studio/c/houdini/media/RuleOfThirds-100p.tif

Regards,
Dmitry Shura
Just select image with alpha of your rule of thirds in Viewer Foreground field in camera View.
Like this:
45% grid visibility: https://shura.studio/c/houdini/media/RuleOfThirds-45p.tif
100% grid visibility: https://shura.studio/c/houdini/media/RuleOfThirds-100p.tif
Regards,
Dmitry Shura
Edited by DmitryShura - 2021年11月17日 15:03:17
Motion Graphics Designer | instagram.com/dmitryshura | https://shura.studio
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- nickfr
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- Alec Morris
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- stheo
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OBJ Cameras have this functionality already implemented. You can use any SOP as a view mask overlay.
Go to the Camera "Parameter Interface" and add from the "Render Properties" the "View Mask" Folder.
Then you can define the SOP to use.
Set the aspect to ch("resx")/ch("resy") to automate it.
Create your SOP View Mask in the X/Y 0 to 1 Space.
You can even put that SOP Network inside the camera for a cleaner setup.
Very important to enable the "Camera View Mask" in the Display Options - Guides.
Waiting for the LOP Camera implementation in H20...
Go to the Camera "Parameter Interface" and add from the "Render Properties" the "View Mask" Folder.
Then you can define the SOP to use.
Set the aspect to ch("resx")/ch("resy") to automate it.
Create your SOP View Mask in the X/Y 0 to 1 Space.
You can even put that SOP Network inside the camera for a cleaner setup.
Very important to enable the "Camera View Mask" in the Display Options - Guides.
Waiting for the LOP Camera implementation in H20...
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- adam201
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- nansmagnier.pro
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I found an alternative method using only SOPs:
Grab a Volume node.
Name: density
Initial value: (1, 0, 0)
Go to "From Camera" and fetch your camera object.
Set both Z Near and Z Far to 1 (you can set them to any distance, but they need to be the same value to ensure the volume is flat).
Uniform Sampling: 100
Drop a Convert Volume node and lower the detail level to match the grid density you need (0.1 in my case).
Drop a Convert Line node.
Now, you have a grid that follows the camera movement and is adjustable.
It's not the best solution but can be useful in some situations (like for alembic cameras).
Grab a Volume node.
Name: density
Initial value: (1, 0, 0)
Go to "From Camera" and fetch your camera object.
Set both Z Near and Z Far to 1 (you can set them to any distance, but they need to be the same value to ensure the volume is flat).
Uniform Sampling: 100
Drop a Convert Volume node and lower the detail level to match the grid density you need (0.1 in my case).
Drop a Convert Line node.
Now, you have a grid that follows the camera movement and is adjustable.
It's not the best solution but can be useful in some situations (like for alembic cameras).
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