Blast node doesn't delete primitives

   4178   3   1
User Avatar
Member
350 posts
Joined: 6月 2016
Offline
Haven't had a blast this past weekend, pun intended. Hit a snag in a network that was working before.

In a simple FLIP tank sim I have some geometry (the letters HELLO) than I am trying to delete inside my DOP network.

Simply using a Group type of ‘Primtives’ with Group wildcard ‘*’. Toggling 'Delete Non Selected seems to work in that my particles are deleted. But when untoggled my geometry should be gone.

Any chance a FLIP expert knows what is happening?
Edited by art3mis - 2016年11月21日 10:17:33

Attachments:
blast1.JPG (109.8 KB)
blast2.JPG (105.9 KB)

User Avatar
Member
644 posts
Joined: 11月 2013
Offline
Could you upload the hip file?
User Avatar
Member
6 posts
Joined: 9月 2012
Offline
First, can you set your display to “hide all other objects”?
not like my screenshot
Edited by bunker_ - 2016年11月25日 09:09:34

Attachments:
hdisplay.png (25.7 KB)

Julien D
User Avatar
Member
333 posts
Joined: 10月 2012
Offline
use a delete SOP instead of the blast sop and it should work. If i am not wrong you cant do a * in blast sop with primitives.
Edited by Doudini - 2016年11月25日 12:43:37
  • Quick Links