Hey guys,
This is driving me crazy!
Trying to make a simple setup of packed rbds which are active constrained to some deforming geometry.
In DOPs I'm importing the deforming object as a deforming static object.
Using cone twist or spring constraints, which make the RBDs follow the deforming object but with some weird offset.
If I make the deforming object active everything works perfect, but the moment I make it static deformed the constraint movement is totally messed up.
Any thoughts??
Thanks a lot!
Packed RBDs constraint to a deforming object
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- Solitude
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I have a file here that does what you describe.
http://forums.odforce.net/topic/27511-constraint-to-deforming-static-objects/?do=findComment&comment=157969 [forums.odforce.net]
http://forums.odforce.net/topic/27511-constraint-to-deforming-static-objects/?do=findComment&comment=157969 [forums.odforce.net]
Ian Farnsworth
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