Network Rendering Time Issue ...

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Hi;
Here is list of my render times, when I use my computer(st1) to render a scene :

st1 as Server and client, using HQueue: 41 second.
st1 as Server and client, using DeadLine: 33 second.
st1 render to disk, without Network-Render: 6 second.

I can not find out why Network-Rendering is 6 time slower.

Any idea ?


Thanks for helping ….

MSD.
Edited by Masoud - 2017年1月16日 02:29:21
Masoud Saadatmand (MSDVFX)
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Hi Guys ….
Does anyone knows why Mantra Network Render is so slower than normal rendering?
Masoud Saadatmand (MSDVFX)
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Got the same issue here. Tried to distribute Simulations over Network which is working but it is so slow that its a better choice to calculate the simulation locally with my workstation. No idea why this is happening.
I also get errors trying to distribute pyro sims. So far it`s work with grains and fluids but too damn slow.
I am using 15.5.717, maybe is there some issue with this version? or my network setup is wrong?
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