Houdini 15.5 Intel HD530 issues

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Hi,
I am running Houdini Apprentice 15.5.736 on a Mac with Intel HD530 GPU. On Windows 10 the viewport works smoothly but under Sierra 10.12.2 the viewport defaults to software render. If I try to rotate the viewport for a simple sphere it lags and uses the CPU fully. I am using other softwares like Maya and Unity which are using OpenGL 4.1 without any issues. Is there any environment that I can set or anything else I can do to fix the issue?

OpenGL Vendor:            Intel Inc.
OpenGL Renderer:          SKL Graphics
OpenGL Version:           4.1 INTEL-10.22.25
OpenGL Shading Language:  4.10
Detected:                 Intel GMA Consumer (Mac version)
                          Unknown VRAM
                          Unknown driver version
Edited by sabotage3d - 2017年2月5日 19:24:40
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SideFX has kind of given up on Intel on Mac. I don't think there is any solution to this. Try turning off the Material button for the 3D viewport. Set your viewport to the lowest possible setting and turn off all bells and whistles and see if that helps.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Would there be any hope that Houdini 16 would work? Or any environment flags that can help?
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Just tried Houdini 16 the same issues if not worst.
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Enivob
SideFX has kind of given up on Intel on Mac.

Pretty much. There's just too much that doesn't work correctly, which works just fine on other platforms/GPUs (even the same Intel HD graphics on Windows).
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How do you explain softwares like Unity and Maya with similar viewport features working correctly?
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because they put in work arounds.
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We have Quadro 6000 at work and we have terrible viewport issues.
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can you be more specific. each viewport bug can be addressed specifically.
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