How to model an Auger
2326 3 2- AlexPavel
- Member
- 7 posts
- Joined: 3月 2016
- Offline
- jsmack
- Member
- 8043 posts
- Joined: 9月 2011
- Offline
Try creating the cross-section, and then using a sweep. Create a line representing the backbone of the sweep. Either create a normal/up vector attributes to represent the rotation of each cross-section at each point, or use the scale/twist/roll parameters on the sweep node itself. The cross section should be on the X-Y plane to work right.
- Konstantin Magnus
- Member
- 686 posts
- Joined: 9月 2013
- Online
Here is one way. You can also google “houdini screw”. There should be some threads about it.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- AlexPavel
- Member
- 7 posts
- Joined: 3月 2016
- Offline
-
- Quick Links