Hi,
what am I doing wrong? Sculpt tool deforming works fine but if I switch to smoothing and clicking the left mouse in the Scene view, the menu switches back to deforming…
hm…
Thanks for tips!
Detlef
Sculpt tool not smoothing
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- old_school
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Hi Detlef,
I can't recreate the bug where you set smooth to LMB in Sculpt SOP. It works for me. If you can recreate, please submit the bug to support.
But I am always setting smoothing to the MMB for some reason so I would not personally have caught this bug if it was there. I do set deform with smooth on LMB frequently though and that has worked throughout the H16 beta for me.
I can't recreate the bug where you set smooth to LMB in Sculpt SOP. It works for me. If you can recreate, please submit the bug to support.
But I am always setting smoothing to the MMB for some reason so I would not personally have caught this bug if it was there. I do set deform with smooth on LMB frequently though and that has worked throughout the H16 beta for me.
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Korama
It's definitely a bug or a very barmy feature…..change the operation goal type to smooth, deform and smooth or erase etc ***via the parameter window*** of the “sculpt” or “edit” node and try using the brush, it always defaults back to deform points.
It has always worked this way. The paint sop too. The menu on the parameter dialog doesn't affect brush strokes, only the ‘apply all’ operation. Admittedly, this is not the most intuitive tool.
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If only this were the only instance where Houdini's “intuitive” modus operandi is being flagged as a bug…
The same issue with the paint sop. So here's a problem at hand for SideFx: people read “apply to all” & “operation for all” and they're clearly not a very inspired wording from a clarity pov. Will you change it?
Hovering the mouse cursor over them will edify most, but that's not what most will do. A s/w interface has to be designed in mind with what people usually do, not what they should or you hope they'll do. The fact that Houdini's philosophy is obliging users to rethink the way they've worked before in other programs comes with net benefits. Accustoming oneself to unclear and confusing naming, currently, has the sole benefit of not falling on one's face when encountering one of these traps.
Threads like these will appear ad infinitum if no action will be taken when these issues resurface. No one's expecting an overhaul in one sitting, but please do something when a certain issue, like this one, pops up. One at a time.
edit: as a suggestion, using “flood or ”fill" most people will get the gist of, as it's traditionally used in other programs
The same issue with the paint sop. So here's a problem at hand for SideFx: people read “apply to all” & “operation for all” and they're clearly not a very inspired wording from a clarity pov. Will you change it?
Hovering the mouse cursor over them will edify most, but that's not what most will do. A s/w interface has to be designed in mind with what people usually do, not what they should or you hope they'll do. The fact that Houdini's philosophy is obliging users to rethink the way they've worked before in other programs comes with net benefits. Accustoming oneself to unclear and confusing naming, currently, has the sole benefit of not falling on one's face when encountering one of these traps.
Threads like these will appear ad infinitum if no action will be taken when these issues resurface. No one's expecting an overhaul in one sitting, but please do something when a certain issue, like this one, pops up. One at a time.
edit: as a suggestion, using “flood or ”fill" most people will get the gist of, as it's traditionally used in other programs
Edited by anon_user_89151269 - 2019年2月15日 21:52:17
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