Hi evryone,
I start using houdiniEngine for maya.
I create a simple hda with a bulletsolver.
In maya the cook messages is : Warning: No DOP object names specified.
If anyone know why.
cheers.
mathieu N
DOP in maya
3135 1 1- mathieu negrel
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- awong
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Without seeing the actual asset, it's difficult to guess what might be wrong. I suspect some of the node paths inside the asset is using absolute path, which wouldn't work well in general. Could you check the node paths that the RBD object is using relative path? For example, the shelf tool will use a node path like
I've attached a simple RBD asset as an example.
`opinputpath("/obj/box_object1/dopimport1", 0)`
to import geometry from SOP to DOP. However, a path like that wouldn't work in general in an asset. It'd have to be changed to something like:`opinputpath("../../box_object1/dopimport1", 0)`
I've attached a simple RBD asset as an example.
Edited by awong - 2017年4月11日 23:41:06
Andrew / アンドリュー
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