Cloth tearing in Houdini 16
8006 8 3- ajk48n
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Hi,
Are there any examples of how cloth tearing and fracturing work in Houdini 16? When clicking on “Enable Tearing” on the cloth solver and “Enable Fracturing” on the cloth object, my cloth with teach all of its polygons individually apart.
From what I understand, I should be able to affect this by adding a fractureapart attribute however this doesn't seem to affect anything.
Also, the docs don't actually make any reference to the Fracturing tab on the Cloth Object.
Does anyone have any ideas?
I've attached a simple example file of where I was able to get to.
Thanks
Are there any examples of how cloth tearing and fracturing work in Houdini 16? When clicking on “Enable Tearing” on the cloth solver and “Enable Fracturing” on the cloth object, my cloth with teach all of its polygons individually apart.
From what I understand, I should be able to affect this by adding a fractureapart attribute however this doesn't seem to affect anything.
Also, the docs don't actually make any reference to the Fracturing tab on the Cloth Object.
Does anyone have any ideas?
I've attached a simple example file of where I was able to get to.
Thanks
Edited by ajk48n - 2017年3月30日 12:38:47
- michiel
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An important fracturing bug was fixed in 16.0.562, so be sure to get this version of Houdini 16, or newer.
For the rest, it's just a matter of playing with the Fracture Threshold parameter on the Cloth Object to get the desired behavior. I'd go up to, say 10000 in this example.
About the fracturepart attribute, make sure it's called “fracturepart” and make it a primitive attribute.
Alternatively, you can simply make use of the Solid Fracture tool, which was designed to work for the Solid Object but also happens to work for the Cloth Object.
I'm attaching a version of your file in which I made these changes.
For the rest, it's just a matter of playing with the Fracture Threshold parameter on the Cloth Object to get the desired behavior. I'd go up to, say 10000 in this example.
About the fracturepart attribute, make sure it's called “fracturepart” and make it a primitive attribute.
Alternatively, you can simply make use of the Solid Fracture tool, which was designed to work for the Solid Object but also happens to work for the Cloth Object.
I'm attaching a version of your file in which I made these changes.
- ajk48n
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- JOHN c
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- gswartz
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- Michela Ledwidge
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gswartz, I think the way to do this is to set fracturepart attribute for the prims on either side of the line you've created in points. Looking at the Solid Fracture attributes it is working with prims not points.
I've attached a hip that explicitly sets fracturepart for a group of primitives but I can't work out how to set the tear threshold or interoperate with solid fracture. I think the idea is that you can modify the solid fracture DA yourself but I haven't delved that far yet.
All, is there a tear threshold attribute you can set per prim?
I've attached a hip that explicitly sets fracturepart for a group of primitives but I can't work out how to set the tear threshold or interoperate with solid fracture. I think the idea is that you can modify the solid fracture DA yourself but I haven't delved that far yet.
All, is there a tear threshold attribute you can set per prim?
- michiel
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- Tim Sun
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