Selection Tool Symmetry Exist?

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Maybe I use too many programs but I swore Houdini's Selection Tool had a symmetry mode…

Am I brain farting and can't find the option or does symmetrical selection not exist in Houdini 16?
Edited by Wren - 2017年4月3日 18:45:36
soho vfx
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I'm guessing there is no symmetry/mirror option for the selection tool…sigh.
soho vfx
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That would be a nice feature to add for 16.5 or so.
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I'm curious, what would you use it for?
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selecting UV seams in UVFlatten would be good.
I am transitioning from Maya for a lot of general 3d stuff, so I'm probably missing a lot of Houdini tricks I should know.
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I'm guessing the answer is still no in H18 as far as I can tell?
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an extremely rudimentary proof of concept:

Attachments:
Capture.JPG (70.0 KB)
vu_symSelect.hipnc (231.3 KB)

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There are a bunch of probably interesting ways to mirror groups/attributes.

But it is still not not a substitute for symmetry mode for selection and a lame hassle.

Attachments:
maya_symmetry_selection.01.PNG (108.2 KB)

soho vfx
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Just ran into this issue, trying to get some modeling done in Houdini. And I must say, coming from XSI, modeling in Houdini is like painting your house with a toothpick.

Houdini is nice as a huge plugin for special fx, but for every day stuff it slows you down to a snails pace.

Lets hope basic stuff like this will get some attention soon.
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+1 on this !
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+1
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In my opinion, selection should be treated as a temporary node. This way you can design your own "Expand/Shrink/Mirror/Whatever Selection" shelf tool. When you use another tool after selection, e.g. polyextrude, the temporary selection node "collapse" into polyextrude's group parameter. Similarly, you can restore the temporary selection node from any sop node's group parameter.

At least that's how I expect it works. Does it make sense? Is there a similar RFE?
Edited by raincole - 2021年11月20日 08:52:14
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toonafish
Just ran into this issue, trying to get some modeling done in Houdini. And I must say, coming from XSI, modeling in Houdini is like painting your house with a toothpick.

Houdini is nice as a huge plugin for special fx, but for every day stuff it slows you down to a snails pace.

Lets hope basic stuff like this will get some attention soon.

I came here looking for a solution for this problem and this comment hit the nail on the head. Houdini is awesome but man, there are things that are maddening, especially when it comes to modeling tools.
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You can use symetry of "attribute paint" tool and then use @mask "where mask is the name of the attribute you've created in attribute paint" to get the group of points like this "@mask > 1"
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https://youtu.be/YoRt4QW75Jw?si=WKMBijF1-7RYpLrT [youtu.be]
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Seems there's still no symmetry selection in H20.

Bump !!
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