Control keyframe value by relative reference

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Hello. I have a problem.

Assume, you have an animation in ty param. Three keys with values: 0, 2, 0. I would like to limit second key. value 2 should depend on another geometry position or any other data or parameter. 0 and 0 doesn't change. Curve should be bezier between values 0 2 and 0.
What solution should I use?


http://c2n.me/3Jqr21W [c2n.me]


Thanks
Edited by evgen - 2017年4月11日 15:23:52
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can you just multiply by a channel reference?
bezier()*ch("/obj/obj1/ty")
if your bezier curve is 0,1,0
and your channel reference to say ty of another object is 2.0
then the result will be 0,2,0 etc.
Tomas Slancik
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Method Studios, NY
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Hello Tomas.
That's partly good solution. thanks!
I will try.

But in fact, it would be very nice to have keyframe value control this manner - just by relative reference to value.
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you can do that on per keyframe basis
Tomas Slancik
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Method Studios, NY
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tamte
you can do that on per keyframe basis

How would you do that on a per key basis?

Attachments:
keyref.gif (1.3 MB)

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Is there any solution for a channel reference "per keyframe basis"?
Would be extremely useful in simulation to wedge just certain animation keys on the animation curve...
Edited by ervin3d - 2021年3月20日 09:55:30
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