Assume, you have an animation in ty param. Three keys with values: 0, 2, 0. I would like to limit second key. value 2 should depend on another geometry position or any other data or parameter. 0 and 0 doesn't change. Curve should be bezier between values 0 2 and 0. What solution should I use?
Is there any solution for a channel reference "per keyframe basis"? Would be extremely useful in simulation to wedge just certain animation keys on the animation curve...