A warper in COPs

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Bit of a thread on the mailing list about getting a warper (& a tracker) in COPs..

I once had a quick bash with the standard tools but I didn't quite get there. What I was missing was an easy way to get the difference between a source and a destination shape and render that position change as a colour in the source position with a pretty falloff. That's where I think the HDK would come in. Maybe pointclouds? Hmmm.. it would certainly help doing a falloff but it means going into geometry where you really want to stay in COPs for speed.

Have a look at the file attached. Just a dodgy hack :wink:

Louis

Attachments:
warp_test_h8.hip.gz (37.5 KB)

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