Hello,
How can I render normals from a pyro simulation on houdini 16.
I have tried this : http://forums.odforce.net/topic/14661-normal-passes-on-volume-renders/ [forums.odforce.net]
but it doesn't work anymore.
Thank you !
How to render Normals from a pyro simulation in Houdini 16
6190 2 0- Greuhbis
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- jsmack
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You can still use that method (global N) x Of from densitytoOpacity. The length of the normal will be modified by the density though, so I'm not sure how useful it will be. To make N available in volume shaders, you need to add the render property “Compute Normals for Volumes” (vm_volumenormal) and set it True.
http://www.sidefx.com/docs/houdini/props/ [sidefx.com]
http://www.sidefx.com/docs/houdini/props/ [sidefx.com]
- ChargingImage
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