Capture Layer Paint bleeding into other polys

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Hey everyone, have a rigging question…

I ran a biharmonic capture and started adjusting the weights with Capture Layer Paint, however when I modify one bone it generates artifacts across the mesh:



And also modifies weights on other bones:



Mesh is around 460k, I scaled everything up by 10 to see if maybe that would help but still seems to be an issue.
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are you able to upload the file?
Michael Goldfarb | www.odforce.net
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SideFX
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When painting weights if you find that brush strokes are affecting undesired areas of your surface, you may get better results by turning off “Orient Brush To Surface”.
john mariella
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SideFX
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