sorting random (noisy) points that clearly make a shape
3695 4 1- aoakenfoArchiact
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I have a bunch of randomized points, and in this example they form a circular shape, although they could easily be a noisy line. Even though I can clearly see the shape in the noise, I haven't figured out how to order the points so I can add a line across them.
My attempt was to split the circle into 2 halves, and then sort along the z-axis. Although it mostly works, it can still run into problems as shown in the image.
My attempt was to split the circle into 2 halves, and then sort along the z-axis. Although it mostly works, it can still run into problems as shown in the image.
- aoakenfoArchiact
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- Konstantin Magnus
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Uvtexture node set to cylindrical Y and then sort node set to attribute $MAPU .
A point VOP containing frompolar node.
An attribwrangle converting cartesian to polar coordinates using sin() and cos() .
A point VOP containing frompolar node.
An attribwrangle converting cartesian to polar coordinates using sin() and cos() .
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- jsmack
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- Aizatulin
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Hi,
If you have knowledge of the spline, which the points are following you can create an attribute (with xyzdist()) to get the u-value for each point to sort them with it . This works quite ok even for roughly approached splines. But if you have no information to create one, I think some heuristic solutions for the “travelling salesman problem” should work aswell but I don't have much experience in this area.
If you have knowledge of the spline, which the points are following you can create an attribute (with xyzdist()) to get the u-value for each point to sort them with it . This works quite ok even for roughly approached splines. But if you have no information to create one, I think some heuristic solutions for the “travelling salesman problem” should work aswell but I don't have much experience in this area.
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