My First Rigged Character in Houdini

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This is my first rigged character in Houdini. I am making a VR game in Unity. I export the character as FBX. I found Houdini also bundle the bones hierarchy into game object in Unity, so I can adjust the character's pose by script very easily. The buildings in the background are also created by Houdini's procedural digital asset.


Edited by JiaHoJian - 2017年5月13日 05:25:27
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Cool, rock on!
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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It looks very nice.
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Here is an update for my project. I rigged and animated 4 more robots for my VR game. The riggings and animations were all done in Houdini.
Edited by JiaHoJian - 2017年6月5日 20:40:07

Attachments:
4.png (692.8 KB)
1.png (595.5 KB)
2.png (687.3 KB)
3.png (516.2 KB)

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Really Cool
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