My First Rigged Character in Houdini
6869 5 1- JiaHoJian
- Member
- 21 posts
- Joined: 4月 2017
- Offline
This is my first rigged character in Houdini. I am making a VR game in Unity. I export the character as FBX. I found Houdini also bundle the bones hierarchy into game object in Unity, so I can adjust the character's pose by script very easily. The buildings in the background are also created by Houdini's procedural digital asset.
Edited by JiaHoJian - 2017年5月13日 05:25:27
- Enivob
- Member
- 2627 posts
- Joined: 6月 2008
- Offline
- atlemgw
- Member
- 26 posts
- Joined: 2月 2017
- Offline
- JiaHoJian
- Member
- 21 posts
- Joined: 4月 2017
- Offline
- dedeks2999
- Member
- 87 posts
- Joined: 5月 2011
- Offline
- _Christopher_
- Member
- 767 posts
- Joined: 4月 2014
- Offline
-
- Quick Links