Is it possible to make an imported mesh independent and permanent in the Houdini file? I mean for example when importing a mesh from Zbrush to Maya, the imported mesh can be saved as a new geometry inside Maya, so my Maya scene can load the mesh even if the original mesh file or path was missing…is there a way to do this in Houdini?
Importing and saving mesh
3094 3 1- Jcreator
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slightly more info on the subject: https://sidefx.com/forum/topic/49546/ [sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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