I have been following the Houdini for Games webinar video and was testing out a cloth sim. I am able to render out mesh, position and normal data and I am able to set this up in Unreal, but it does not output the BBOX Max and Min values when I hit render. So I have nothing to input into my material instance. Has anyone seen this? Is there a work around? I am using Houdini FX 16.0.557 and any help would be greatly appreciated.
Thanks,
Ernie
Vertex Animation Tool no BBOX Min and Max values on render
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