Hello,
I'm actually trying to create a generator of procedural rocks and I have some trouble with it. I create a cube that I smooth and I apply a noise on it to create a highpoly rock. After that I use a “polyreduce” to transform my highpoly in a lowpoly and I want to keep some edges on the lowpoly and bevel them to keep nice sharp edges but I can't find how to do that. Somebody have an idea? I just want to keep the edges like in a curvature but without any baking.
Thank you for the attention.
Procedural rocks generator
2973 3 3- darker27
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- Konstantin Magnus
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Hi D27,
you could compare normals with the neighbor points. If the difference is greater than a certain threshold they go into a group for the remesh node.
You can rebuild my wrangle in VOPS, as well. Just look for an example about neighbors and the foreach VOP.
BTW: I did an rock generator, too, a while back: https://vimeo.com/konstantinmagnus/rock [vimeo.com]
you could compare normals with the neighbor points. If the difference is greater than a certain threshold they go into a group for the remesh node.
You can rebuild my wrangle in VOPS, as well. Just look for an example about neighbors and the foreach VOP.
BTW: I did an rock generator, too, a while back: https://vimeo.com/konstantinmagnus/rock [vimeo.com]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- ditsikts
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- darker27
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