Is there a pixel filter that will conserve energy during anti-aliasing?
I'm running a post bloom filter on some objects that are close to pixel sized and the bloom effect is flickering because the average brightness changes as the object moves across the screen, due to aliasing.
Cheers,
Jon
mantra pixel filter energy conservation
2610 6 1- jpparkeramnh
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I'm not even sure if that's technically possible. Reconstruction filter does exact opposite thing, fights aliasing by introducing bias in signal estimation.
You could apply Geometry Filter Width render property to disallow points being smaller than a pixel (or more on a crazy side, post-process an image with temporal analyse and stabilize brightness for a given region).
You mean you render with only 2x2 pixel filter?
You could apply Geometry Filter Width render property to disallow points being smaller than a pixel (or more on a crazy side, post-process an image with temporal analyse and stabilize brightness for a given region).
…my 10000 frame long render goes from 8K to 16K… the disk space horrors…
You mean you render with only 2x2 pixel filter?
- jpparkeramnh
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